"2024 Approved Beyond Boundaries The Present State and Future of VR"
Beyond Boundaries: The Present State and Future of VR
Virtual Reality Technology: Current State and Future Challenges
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Also read:
- Breaking Down LG 27UD88-UHD TV with USB Type-C
- [Updated] Combatting Loss of Detail on Online Video
- Expert's Selection of iPhone Recording Aids
- 2024 Approved Affordable High-Definition Top Mirrorless Cameras (<$1K)
- [Updated] Best Zoom Webcams Compared - The Elite Six
- 2024 Approved Conquer the Canvas of Nature Mastering iPhone Sky Photography
- Unlock Reddit's Potential for Your Brand with These Top Tactics
- Step-by-Step Guide to Ace 11 Essential Color Correction Tutorials
- [Updated] Crafting a Spectacited Photographic Display
- Bringing Text to Life Dynamic Animated Content on IG Stories for 2024
- [New] Android's Leading Video Tiles Ranked #8-Free/Paid Collage Creators
- In 2024, Best Ways to Transcribe Twitter Videos Into High-Fidelity MP3s
- [New] Crafting SUBC From SRT Efficient, Actionable Paths
- In-Depth Guide to Installing Microsoft's Movie Maker
- Discover Effortless Paths to Exceptional Image Quality
- In 2024, 10 Best Webcams to Enhance Your Podcast Experience
- Learn to Turn Your Photos Into Their Opposites
- [Updated] Capturing Adventure An In-Depth GoPro Model Review
- The Best Practice Manual for Text-on-Picture Edits
- Artful Adaptation Digital Tools that Turn Pics Into Prose Online for 2024
- The Ultimate Guide to Cam Alternatives Not Like GoPro
- Amplifying TikTok Videos Using Zoom Settings for 2024
- [New] Crafting Each Chapter of a Successful Podcast
- [Updated] Balanced Hue Enhancer Suite
- Essential List of Kid-Safe Drones
- 10 Cost-Free, Innovative Photo Overlays for Mobile Devices
- [Updated] A-List Cameras for Dreamy 4K Videos (#18 Selection)
- [New] 10 Best Flash and Fly Player for PC and Mobile
- [New] Crafting Conversational Magic How to Write Podcast Scripts
- [New] How to Create 360 Degree Photos/Images with Fisheye Lens
- [New] A Guide to Picking Top-Quality, Free SRT Translation Platforms
- [New] How to Add Custom Emoji on Discord Status? [PC and Mobile Solution] for 2024
- 2024 Approved Masterful Free FB Picture & Film Producer
- New In 2024, Whats the Difference Between Adobe Premiere and After Effects? A Beginners Guide
- In 2024, How to Unlock Tecno Spark Go (2023) Phone without Any Data Loss
- In 2024, Efficient Video Editing Learn the Ultimate Online Ways to Shorten & Slice on Vimeo
- [New] Making the Most of Your Television with FB Live for 2024
- In 2024, Unleash Pro-Level Video Editing on Windows 8 and Beyond
- [Updated] Cam Division Is SplitCam the #1 Choice for 2024
- In 2024, 4 Feasible Ways to Fake Location on Facebook For your Samsung Galaxy M14 5G | Dr.fone
- [New] How to Make Slow Motion Videos on Instagram Reels [Step by Step] for 2024
- MyCam Reviewed How It Meets Expectations for Home Recorders
- Rapid Capture Visuals & Voices Together for 2024
- Exclusive Insta Stories for Private Eyes for 2024
- Rhyme Capsules Shortcuts to Today's Viral Rapping Beats
- Title: "2024 Approved Beyond Boundaries The Present State and Future of VR"
- Author: Paul
- Created at : 2024-06-10 18:34:37
- Updated at : 2024-06-11 18:34:37
- Link: https://extra-information.techidaily.com/2024-approved-beyond-boundaries-the-present-state-and-future-of-vr/
- License: This work is licensed under CC BY-NC-SA 4.0.