!["[New] Beyond Imagination VR's Present, Future Prospects"](https://www.lifewire.com/thmb/lNAkScrvsB-R9SwnwBvh3Xg6SRU=/400x300/filters:no_upscale():max_bytes(150000):strip_icc()/changing-default-document-formatting-google-docs-3540182-abec927a42574f869d293a125c23b780.png)
"[New] Beyond Imagination VR's Present, Future Prospects"
![](/images/site-logo.png)
Beyond Imagination: VR’s Present, Future Prospects
Virtual Reality Technology: Current State and Future Challenges
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Also read:
- [Updated] Campaign Tactics for Enhancing Health Awareness
- Reverberation Artisan Collection
- [Updated] Combatting Loss of Detail on Online Video
- The Conductor's Guide to Audio-Visual Synergy on Windows 11
- [Updated] An In-Depth Look at Movavi's Video Edition Plus for 2E24
- Gliding Heroes The 2022 Winter Games
- How Long Does a 20MB Video Last?
- Reflect and Paraphrase Restate What You've Heard in Your Own Words to Ensure Comprehension, and Ask Clarifying Questions if Needed
- 2024 Approved Acquiring High-Clarity Imagery without Limitations
- Tales for Twilight Film Analysis
- Hue Alignment Assistant
- Elevate Your Cycling TOP VR Bike Games
- In 2024, Champion Steadicams for UAV Filmmaking Excellence
- [Updated] Crafting Wide-Angle Photos with a Fisheye Effect
- In 2024, Craft Memes with Kapwing's Design Toolkit
- Revel in the Wonders of ASMR's Positive Effects
- Variants of Windows Movie Maker A Comprehensive List
- [Updated] Breaking Barriers on Frozen Grounds - Olympic Snowboard Speed Showdown
- How to Zoom TikTok Videos
- A Guide to Establishing a Vlog Centered on Merchandise Assessments
- Top 5 Inspiring Book Trailers
- In 2024, Accelerating Attention How to Alter Video Speed on Stories
- Undetectable Volume Variations in Garageband Artistry
- Unlocking the Secrets of Perfect Aspect Ratios
- Instagram Mastery Build Stunning Group Photos in a Flash
- Listen to Past Chats with iPhone 2024
- 2024 Approved Bend and Shape Your Text with 3D Effects in Illustrator
- 2024 Approved Boost Your Podcast Visibility with SEO Tactics
- Big Catch, Bigger Views - Top 5 Aquatic Cameras
- Soundscapes Free From Restrictions
- [New] Bring a Chuckle to Life Generating Text Memes
- The Insider’s Guide to Excellence in Zoom Webinars
- Accelerated Adventures Fastest Flash Games on Devices for 2024
- A Spectrum of Style The Finest Photo Frame Software
- Framed in Perfection The #1-10 Camera Lens List for Stunning Photography
- Eliminate Shaky Clips on iPhone with 3 Proven Methods
- Find the Top 25 Online Hubs for Affordable Video Effectiveness
- 2024 Approved Comprehensive Breakdown of Polarr Photo Editor's Features
- Expanding Photography Quality
- Navigating iPhone's Most Popular Watermarking Software Solutions
- Achieve Flawless Imagery How to Remove Backgrounds on Canva for 2024
- 2024 Approved Cost-Effective Drone Collection Affordable Flight Gadgets
- Smart Selections 17 Apps for Flawless Image Correction
- PixelProfessionalZoom7 Expertly Scaling Your Photography
- [Updated] Best Ringtones Roundup Essential Sites
- Techniques for Downloading Twitter Videos and Creating MP3s
- [New] The Ultimate Guide to The Best Video Speed Controller Extensions
- Weve Done some Extensive Research on What some Consider to Be the Best Professional Video Editing Software that Is Currently Free Downloading on the Market, and Were Here to Present What Weve Manag
- Updated Synchronizing Sound The Best MP3 Karaoke Tools - A Detailed Comparison of Digital & Physical Models for 2024
- Mastering Melodies on Discord Top-Tier Bots for Sonic Enthusiasts
- 2024 Approved Slow Motion and Fast Motion Effects in Camtasia
- Updated 2024 Approved Royal Sonata Sessions An Elite Selection of Free, Original Piano Music Ideal for Film & Video Creation
- In 2024, Getting the Pokemon Go GPS Signal Not Found 11 Error in Honor Magic 5 | Dr.fone
- In 2024, From Obscurity to Opulence Grow Your Insta Following to 1,000
- 4 Feasible Ways to Fake Location on Facebook For your Tecno Spark 20C | Dr.fone
- Looking for the Best Websites for 3D Text PNG? Weve Covered You with Our Top 8 Picks for Your Upcoming Work for 2024
- Simple ways to get lost videos back from Xiaomi Redmi 13C 5G
- Can I use iTools gpx file to catch the rare Pokemon On Xiaomi 13 Ultra | Dr.fone
- New Mac Video Editing Software for Industry Experts Adobe Premiere Pro
- Best Pokemons for PVP Matches in Pokemon Go For Xiaomi Redmi Note 13 Pro 5G | Dr.fone
- Updated 2024 Approved Funny Content Ideas for YouTube Videos
- [Updated] In 2024, Speak Up with Text-to-Speech on TikTok Platform
- [Updated] 2024 Approved A Step-By-Step Approach to Downloading Memorable Moments From Social Media
- Chrome Extensions | Best 5 Facebook Video Downloaders for Chrome
- 2024 Approved Top Mac Video Editors for Creators
- [Updated] Prime 5 Racer Simulation Titles to Play for 2024
- Android Call History Recovery - recover deleted call logs from Tecno Spark 20
- A Deeper Dive Into Documenting Gaming Sessions on the PS3
- In 2024, Additional Tips About Sinnoh Stone For Samsung Galaxy S23 | Dr.fone
- Title: "[New] Beyond Imagination VR's Present, Future Prospects"
- Author: Paul
- Created at : 2024-05-24 11:20:18
- Updated at : 2024-05-25 11:20:18
- Link: https://extra-information.techidaily.com/new-beyond-imagination-vrs-present-future-prospects/
- License: This work is licensed under CC BY-NC-SA 4.0.