!["Unveiling the Virtual Age Present and Future Challenges"](https://www.lifewire.com/thmb/4MzQVD7hvg3LqrJguvtCUGY_xnA=/400x300/filters:no_upscale():max_bytes(150000):strip_icc():format(webp)/GettyImages-990620130-ec2a7076e3f043bfa4f540b72d2034c6.jpg)
"Unveiling the Virtual Age Present and Future Challenges"
![](/images/site-logo.png)
Unveiling the Virtual Age: Present and Future Challenges
Virtual Reality Technology: Current State and Future Challenges
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Benjamin Arango
Mar 27, 2024• Proven solutions
Part 1: State of VR Technology
VR technology is New
Being a relatively new technology, VR technology is clearly just beginning to take off. There are companies manufacturing their own VR headsets, but they are still not as big as other products that are meant to entertain. Aside from the limited options, one more thing that is worth noting about the current state of VR is the fact that content is limited, as well as the applications. Most of the products available on the market today are targeted towards gamers and mostly exclusive to high-end buyers because of its expensive price.
The most popular brands of VR headsets today is Oculus Rift
One of the most popular brands of VR headsets today is Oculus Rift, which is also what is used in Samsung Gear VR. It started from a Kick starter campaign and has now grown into what is the most popular within the product category. It has a powerful resolution and a wide array of advanced features. Another option that is equally popular is the Sony PlayStation VR, which comes with a 5.7-inch OLED display. Google Cardboard, meanwhile, is an option that is similar in terms of effects, but simpler in terms of technology. It uses a simple cardboard with integrated optics to create the VR effect.
2016 is going to be a big year for VR
Deloitte, in one of its researches, have noted that 2016 is going to be a big year for VR, predicting that it will be a billion dollar industry, with $700 million resulting from hardware sales and the remaining amount from content. By 2020, it is expected that it will be worth more than $14.6 billion. More so, in a report by Goldman Sachs, it has been reiterated that there are more than $3.25 billion in venture capital investments in the VR industry, which is reflective of the high hopes of businesses that it is indeed going to be the next big thing in entertainment.
Part 2: Challenges for VR
Powerful computers and smartphones will be required
In spite of being full of potential, however, there are also some challenges that should be addressed in order to ensure the success of VR. Among others, one of the most significant would be the need for powerful devices that would complement the headsets. Powerful computers and smartphones will be required to render the effects that are anticipated. For Oculus Rift, for instance, a powerful video card is needed for a computer, something you might not have at home, making the VR technology inapplicable.
VR design
In addition, there are also challenges when it comes to aesthetics. Today’s VR headsets look almost entirely the same – they are bulky, and they look silly. Manufacturers must find a way in order to make the design more aesthetically-pleasing.
VR headsets should be affordable
Manufacturers will also be challenged to make VR headsets more affordable so that more people will be able to purchase it. Most of the models currently available are just too expensive for average buyers.
Lastly, and perhaps most importantly, the challenge is to find more applications. It is currently being centered on game-based applications. It has also been recently talked about because of being used for watching porn. Manufacturers are challenged to come up with creative ways in order to increase the usefulness of such a promising device.
Part 3: Conclusion
In sum, while it is undeniable that VR is big in today’s time, there is a lot of room for improvement. There are limited choices when it comes to VR products available on the market, and for many, it is still a bit expensive. Others lack knowledge on how it works, which results into hesitation. There are also some obstacles that have yet to be addressed and more opportunities to be uncovered. It would be safe to say that it is still in its infancy, but slowly, it is getting to the top.
Benjamin Arango
Benjamin Arango is a writer and a lover of all things video.
Follow @Benjamin Arango
Also read:
- Quiet, Quick, Clean Auditory Connections
- 2024 Approved ACID Pro Alternatives A Comprehensive Guide
- Acclaimed Cameras for Expert Automotive Tracking
- Achieving Soft Sound Dissolution in Audacity
- VDreams Comparing Paid & Free Lightroom Counterparts
- [Updated] Compose Chuckling Content for Giphy Audience
- [Updated] 20 Best Non Copyrighted PUBG Montage Thumbnail
- [Updated] Building Endorsements Strategically
- The Fascinating World of Stock Pictures & Meme Lore
- Cutting-Edge Techniques for Dynamic Instagram Reels
- Color Grading's Secret Weapon Learning About LUTs
- Exquisite Makeup Moments Captured
- [New] Complete Studio Exploration In-Depth XVideoExamine
- [Updated] Astral Adventures with Your Luxury SJ4000 - Essential Accompaniments
- Remove Automatically Suggested Podcasts From Your Spotify Playlist
- Spectacularly in 3D Apt Selection of Top Decks
- [Updated] Advanced Techniques for Dynamic and Dramatic AE Heads-Ups
- Making Words Dance The Art of Sculpted Photographic Content
- 11 Best Beginner/Waterproof/Vlogging Camera for Kids (Easy-to-Use) for 2024
- Aurora HDR Assessment Excellence or Overkill, In 2024
- Creating Breathtaking Slow Motion Photo Editing Techniques Explored
- [Updated] Comparing Leading Names in 4K YT Video to MP3 Tools
- The Comprehensive User's Manual for Precision Playback
- 360-Degree Panoramic Stands
- One-Ear Beats Troubleshoot Guide
- Your Pin Library Top 5 Free Downloader Software Online
- [Updated] Best Performers The Leading 8K Camera Lineup
- Cost-Effective Cloudscape Ideal Mass Archive for 2024
- [Updated] Behind the Scenes Crafting a Movie Blueprint
- [Updated] Comparing Hero4 and Hero5 Capabilities
- ArtToon Masterpiece Analysis & Guidebook 2024
- Leverage These 10 Underrated Features for Canva
- Ultimate Aerial Partners for Perfect GoPro Footage Capture
- Simplified Steps for Effective Telegram Web Use
- Navigate Through The Best of iPhone's Virtual Reality Games
- Crafting Transitional Soundscapes in Cubase
- Crescendo to Connectivity Linking Song Lists Across Platforms
- 10 Finest, Fee-Free LUT Options Reviewed & Accessible Here
- [New] Begin Your Editing Journey Adopting Movie Maker for W11
- Eliminate Blur in Zoom Calls – Actionable Strategies
- [New] Comparing Standard Video to Immersive, VR Experiences
- [New] Advanced Tips Perfecting Photos with Onscreen Cropping
- Fixing Photo Booth Lags for Smoother Playbacks
- Crown Jewels of Community Engagement on Reddit - Top 10
- Mastering the Art of Modern 360 Camera Purchases (2Enas)
- [Updated] Best Subtitle Manipulators - The Top 10 List (Online)
- [Updated] Call Preserve The Audio Diary of iPhone 2024
- The Illustrator Way How to Create Stunning Motion Effects
- How to Fix the Soft Bricked Vivo V27? | Dr.fone
- IGTV to FB Exposure Strategies (6 Essential Tips)
- In 2024, Exploring the Sound Emission From Button Activation
- 2024 Approved The Essence of Insta Bokeh - A Step-by-Step Guide
- New 2024 Approved Finding Authentic Clap Sound Implementations for Projects
- New Create Unforgettable Slideshows Top-Rated Photo Movie Software
- How to Find iSpoofer Pro Activation Key On Infinix Note 30 Pro? | Dr.fone
- New 2024 Approved Cloud-Based Stop Motion Tools Comparing Features, Pricing, and Ease of Use
- New 2024 Approved Voice Memos Made Simple Your Comprehensive Guide to High-Quality Audio Recordings on Windows 10
- [Updated] Beyond Imagination The Real-World Significance of Snapchat Emojis
- 10 Best Discord Banner Creators & Tips for Personal Branding
- Updated You Can Learn How to Color Grade Your Picture in Lightroom Effectively. By Understanding the Process of Color Grading in Lightroom, You Can Create Unique Works, and Improve Your Abilities
- [Updated] In 2024, Re-Establishing OBS Audio Recording Capabilities
- Superior MP4 Channel Updater for 2024
- [New] The Clandestine Way Exploring Insta Stories on Tech Devices for 2024
- Updated Top 5 Best Audio Video Mixers for 2024
- How to Simulate GPS Movement in AR games On Realme 11 5G? | Dr.fone
- In 2024, 6 Proven Ways to Unlock Realme 12+ 5G Phone When You Forget the Password
- In 2024, Top 15 Augmented Reality Games Like Pokémon GO To Play On Samsung Galaxy M14 4G | Dr.fone
- Title: "Unveiling the Virtual Age Present and Future Challenges"
- Author: Paul
- Created at : 2024-05-24 12:48:19
- Updated at : 2024-05-25 12:48:19
- Link: https://extra-information.techidaily.com/unveiling-the-virtual-age-present-and-future-challenges/
- License: This work is licensed under CC BY-NC-SA 4.0.